Tagged: free google cloud GRAW2 SERVER
09/04/2017 at 12:58 AM #989
How cool is this?
NOW ANYONE CAN HOST A GRAW2 SERVER WITH GOOGLE CLOUD SERVICES!
Google is giving anyone 300 bucks of credit to use over a twelve month period. After mucking around for some time I figured out how to get a port past the v-router on google cloud and host a graw2 server with a ping! WOOT
All you need to do is get a Google account and setup a windows VM. There is an option to set a static IP and you do this by creating a domain name, call it what you like “mygooglecloud” – you don’t need to use .net or .com. Once you’ve done that, see networking >> firewall then you simply pass the UDP port as a firewall setting.
You may also need to setup TeamViewer or Bitvise to transfer the game server files from your local puter to your Google cloud instance.
That it! If you need any help just post and let me know how you go?
19/08/2017 at 2:38 PM #2365
Time to say goodbye to Google cloud…
Three hundred dollars didn’t go far, did it? Ow well, spoilt for choice really so make the most of it as very soon we will be back to two SADS.
I know a lot of you didn’t like the Ping but down here in Australia it was magic, it made for more of a challenge than I was used to on other servers so I for one will be sad to see it go
I’d say we have got to the end of the week at best 🙁
22/08/2017 at 12:18 AM #2384
- Country:: Netherlands
- Games:: Old stuff....
Probably it has to do with this line “….Your trial ends once 12 months have elapsed OR you’ve spent the $300 in credit…”
LoL – so in Google terms, 12 month can also mean 4 month. I wonder what one has to to to SPENT $300……….22/08/2017 at 11:34 PM #2391
Google is following in the footsteps of all the other premium hosting companies like Amazon, Azure & many others. These billing systems monitor CPU usage and charge according to what percentage your server uses, in addition to the monthly minimum rate. It’s fairly standard practice particularly when premium hosting companies are targeting large corporate institutions that rather pay more for unrestricted resources, regardless of whether they use them or not. There are other advantageous scenarios but that’s another story.
Typically, these systems are not trying to target not profits groups, individuals or even SMB’s, (Small to Medium Business) I assume this is the reason why there are many successful companies providing a fixed rate billing system at a much-reduced rate, the trade off is that the SLA’s (Service Level Agreement) have limitations that don’t suite large to medium corporate companies like constant CPU usage.
I estimated that $300 would get us through 12 months but I didn’t take into account that GRAW2 can use over 80% of resources when it’s not doing anything significant. Unfortunately, this used up much of the credit when unchecked for prolonged periods.
Having people like you who manage the virtual machines, allows Gamerecon to take advantage of fixed billing with limited SLA, it suits our purposes far better than something like the Google Cloud platform.
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